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Old Aug 28, 2008, 05:42 AM // 05:42   #1
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Default What happened to DoA?

Where are all the groups? And why is it so hard to find a PUG there?

I know Ursan has been nerfed but I thought that was suppose to turn out better for DoA. No?
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Old Aug 28, 2008, 05:47 AM // 05:47   #2
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People are incapable. All they want to do is have it done in Hard Mode, which can only be done with Tank 'N' Spank as far as I know. It's possible to do it in Normal Mode, however. Besides, it's like HA. Get rid of the main thing (e.g Ursan for PvE / emotes for PvP) and nobody does it anymore. Mainly because people want to do it as fast as possible and get to their goals, but just because of the nerf to Ursan people just gave up.
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Old Aug 28, 2008, 05:48 AM // 05:48   #3
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Quote:
Originally Posted by DarkSpirit
No?
No.

12 chars.
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Old Aug 28, 2008, 06:00 AM // 06:00   #4
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This is sad, especially since both my guilds are deserted now.

I dont care if Ursan is bad or not, I just want the game to be playable, but I guess that is too much to ask from ANet. If they want to nerf Ursan, fine by me, provided the game is still as playable as before.

The after effect of the nerf is just horrible. DoA is a ghost town.
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Old Aug 28, 2008, 06:09 AM // 06:09   #5
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When has the game been unplayable because of a skill change?

DoA is possible without Ursan, and people already destroyed it before Ursan's existance anyway.
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Old Aug 28, 2008, 06:26 AM // 06:26   #6
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The reason is that a lot of PvErs think that nothing can be done without Ursan, and now that it is finally nerfed they don't even try to do those stuff in the normal way.
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Old Aug 28, 2008, 06:30 AM // 06:30   #7
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The problem isn't necessarily with elite areas per se, its just more noticeable since those are the only areas most people pug. Rather, the problem's with pugs; if it isn't something that you could solo the build your running, then there's a good chance that the pug will screw it up. I am experiencing this a lot with the voltaic spear farm; I'm running the sin, so at least I don;t have to worry there, but the pugs manage to reliably screw up almost everything else. For example, at least four of my pugs today died when I pulled the spawn for no better reason than that they couldn't figure out that balling up=raep from the warders' aoe, then ressing and of course dying the same way twice more. I've also had rangers (the easiest job by far, all they need to do is spam spirits in a specific spot) put said spirits right by the wall....where they of course are killed. I've also had a replacement "hb" monk who was added quickly and then someone rushed out before anyone could ask to ping...and of course he was running his leet [Glimmer Of Light] build where that seemed to be the only skill he was actually using.

Because ursan idiots who can't do any of the relatively simple jobs listed beat elite areas by running in the right general direction and spamming a couple keys in no particular order, in brought life into elite areas, as people who were inept could play, and people who didn't have good guilds (or people who's guilds were pug level) could pug without having to worry about said idiots screwing it up...usually. Basically, that means that with ursan gone, a good number of the idiots are gone too, and some of the people who are capable of running real team builds but didn't want to deal with idiots stopped pugging as well.

Short version for the tired/impatient:
Lots of stupid people can't perform simple tasks, ursan allowed them to button mash and achieve epic victory, ursan is gone, so are (some) of the idiots, which of course means that most of the gw population (being somewhat inept) no longer has the capability to play elite areas.
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Old Aug 28, 2008, 07:24 AM // 07:24   #8
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Because we got what we wanted?
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Old Aug 28, 2008, 07:42 AM // 07:42   #9
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Guild wars is inhabited by Fire Storm Monks and Healing Sig Frenzy warriors who cannot use strategy for their life and are too stubborn to listen to more advanced players.
Elite areas was never intended by such players.
However due to Ursan's overpowered effects, it allowed noobs to button mash through the game and beat DoA with little to no strategy or planning.

DoA is perfectly do-able without ursan though. But it is impossible without strategy and planning. I'd get two imbagons to keep up eachover's TNTF while it is down, and an organized team that plans out their builds and create synergy before starting.
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Old Aug 28, 2008, 08:41 AM // 08:41   #10
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The safest way to do a easy DoA full run is Heroway with some of my buddies at the moment.

DoA Heroway by Dark Slayer.

Unlike it states in the title we managed to come pretty close to the 2 hour mark in NM (and I am sure we can break it regularly soon). Although it is 20-30 min slower then Ursan pugs. It is much faster to set up and good fun if you run it with your buddies (needs only 3 people and no freaking pugs).

We tweaked almost all of the builds but the base stays stable (Crit Sin, Imbagon, Div Hex Monk and Necro and Rit heroes).

It's not the fast cheap farm it used to be but it is good fun and lets you do DoA without much hustle after Ursan in a still reasonable time.

Sidenote: Does not include Mallyx.

Hope that might help ya.

Last edited by Ben-A-BoO; Aug 28, 2008 at 08:44 AM // 08:44..
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Old Aug 28, 2008, 09:01 AM // 09:01   #11
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not just DOA its everywhere...people aren't playing anymore. even in towns such as LA there is a lack of people. good luck to people wanting to finish nightfall with a pug too..was there to do mission to buy end game armor for my hall and there wasn't one person there
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Old Aug 28, 2008, 09:15 AM // 09:15   #12
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DOA lost people long time ago, last balanced "skilled' teams died out with birth of Ursan and the other group overfarmed the place.Now the items obtained there are of no or small value, so who will invest hours upon hours to get one armbrace ??? Ursan was kind of lame but he did actualy allow any char or any class to feel DOA, which wasn`t the case before! Now unfortunetly the nerf of Ursan killed DOA for good....that place ain`t gonna be more than a ghost town till GW1 lasts !!!
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Old Aug 28, 2008, 09:24 AM // 09:24   #13
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Ursan nerfed it self though.

The gem sets were dropping lower and lower.
For example, Titans were dropping already, a few more days or weeks till Titan stones became like 1k each, wich would make the rest automaticly like 500g each, And remember you HAD to buy consets ( 7.5k each). So it would really be a risk to take to go to DoA and try to get some profit out of it, Ah well, I certainly enjoyed while it lasted.
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Old Aug 28, 2008, 09:41 AM // 09:41   #14
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Quote:
Originally Posted by Dami
not just DOA its everywhere...people aren't playing anymore. even in towns such as LA there is a lack of people. good luck to people wanting to finish nightfall with a pug too..was there to do mission to buy end game armor for my hall and there wasn't one person there
QFT

Pain in the ass trying to finish NF this last weekend. In the end I just went with H/H and struggled through despite them throwing themselves at Shiro's impossible odds ... It's gonna be even less fun in HM :S
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Old Aug 28, 2008, 10:07 AM // 10:07   #15
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Old Aug 28, 2008, 10:10 AM // 10:10   #16
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So, i guess i'll never kill mallyx then =/
*cry* xD
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Old Aug 28, 2008, 10:19 AM // 10:19   #17
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Quote:
Originally Posted by lordheinous
I've also had a replacement "hb" monk who was added quickly and then someone rushed out before anyone could ask to ping...and of course he was running his leet [Glimmer Of Light] build where that seemed to be the only skill he was actually using.
No PSpirit is pain, especially when you've got Death Nova popping up everywhere. I personally like to run Aura of Faith though, it isn't really very hard in the long run.
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Old Aug 28, 2008, 10:48 AM // 10:48   #18
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A guildy and I have been doin a few random runs testing different builds there. We take a random person on some occasions.

So far, we've had best success with using only 1 phys on the team and using casters/Discord heroes for most of our damage. We just got done doing City with a phys team and it went abit slow. I think it was probably the fact that the heroes sometimes were targeting the phys heroes with hex removal rather than keeping the players with "SY" clean.

I got the chance to try an EC nec with Technobabble - it's whoops so hard. It provides defense comparable to an imbagon. A dazed mob is better than 100+al, especially since you won't have to worry about getting hexed. It combines well with scythes to trigger the daze on multiple targets.

I think our fastest setup so far was:

EC nec
AP nec
MS/DB sin with "SY" and Asuran Scan
WoH hero
Prot nec hero with Divert Hexes
3 Discord heroes.

Did City in 20 mins without cons. Stopped after Stygian so didn't get to try out Gloom/Foundry.

So far, I'm not really a fan of using Para's there - the defense is good, but their damage isn't comparable to an MS/DB sin or a scythe war. Of course, this is based on experience with using only 2-3 players. I've only got into DoA again recently so I haven't done too much testing yet.

Last edited by Cathode_Reborn; Aug 28, 2008 at 10:54 AM // 10:54..
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Old Aug 28, 2008, 12:12 PM // 12:12   #19
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Quote:
Originally Posted by Kain Fz
Guild wars is inhabited by Fire Storm Monks and Healing Sig Frenzy warriors who cannot use strategy for their life and are too stubborn to listen to more advanced players.
Elite areas was never intended by such players.
However due to Ursan's overpowered effects, it allowed noobs to button mash through the game and beat DoA with little to no strategy or planning.

DoA is perfectly do-able without ursan though. But it is impossible without strategy and planning. I'd get two imbagons to keep up eachover's TNTF while it is down, and an organized team that plans out their builds and create synergy before starting.
It is funny because several people predicted this would happen. They predicted that if Ursan got nerfed it would be the big bullet for elite areas.

When Ursan was finally nerfed, the elitist got what they wanted. What is really funny is that some of them are posting in threads complaining that because all the Ursans are gone everyone is noobs and that is why they can't find a group.

The people at Anet nerfed ursan at the worst possible time. WoW with WofLK, Conan, Warhammer. Would have been much better to keep players intersted in the game, rather than run them off.
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Old Aug 28, 2008, 12:15 PM // 12:15   #20
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Quote:
Originally Posted by DarkSpirit
This is sad, especially since both my guilds are deserted now.

I dont care if Ursan is bad or not, I just want the game to be playable, but I guess that is too much to ask from ANet. If they want to nerf Ursan, fine by me, provided the game is still as playable as before.

The after effect of the nerf is just horrible. DoA is a ghost town.
DoA was a ghost town before Ursan and now, with the nerf, it has gone back to a ghost town. But hey, that's what we wanted right?
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